In Quick Menu - Controls you can only “remap” the keys you defined in Settings - Input A RetroPad has an ABXY layout like a SNES gamepad plus four shoulder buttons and dual analog sticks like a Sony DualShock. RetroArch controls map real-world controller buttons to a virtual controller called a “RetroPad” A RetroPad does not exist in real life, it’s a concept only within RetroArch. However,… the result is the same… I map the keys for Vectrex and they save I map the keys for 3do and they save BUT the key maps affects Vectrex as the Vectrex keymap appears EXACTLY WHAT I KEY MAPED for 3do! And of course I can rekey map Vectrex and correct it to what it should be BUT they key map for 3DO has changed to reflect what was key mapped for Vectrex A Dog Chasing its own tail!) Under my previous install those files where showing 0kb now they read 1kb Ok update 5.34PM after having uninstalled retroarch and re installed it into my hyperspin folder I went to the remap file What you are not grasping is that when I bring up another core and make key map changes. how you set them globaly in Settings - Input - Port 1 Binds ?Īt this stage before I remap this differnet Core 4DO, the keys appear mapped EXACTLY as I mapped them for Vectrex… YES! They are save I have done this many times already! Does it have your changed keys preserved?.Restart RetroArch and launch the game with GCE - Vectrex (vecx) again. In the Controls menu press Save Core Remap FileĬlose RetroArch - DON’T CHANGE OTHER THINGS FOR NOW Go to Controls - Port 1 Controls and change a few keys Launch a game with the GCE - Vectrex (vecx) core Set default controls in Settings - Input - Port 1 Binds Go to Settings - User - Language and change it to English to make sure you can follow my steps exactly
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